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The combat and stealth sections of the original Dreamfall are gone, to the disappointment of absolutely noone who played the previous game. The core gameplay of Chapters is fairly similar to its predecessor, with third-person movement and control, interacting with objects in the environment and with the numerous, lengthy cutscenes rendered in-game. I suppose my skepticism is due to the fact no game has so far accomplished what Red Thread are trying to achieve. I’m cautiously awaiting how these are addressed later on. I imagine it’s causing many headaches from a design perspective to plan and write for all the different story branches that have already been opened up from the choices made (ideally moving away from norm in games whereby different choices ultimately result in exactly the same outcomes). At this stage, apart from one fairly major branch in the initial chapter, how choices affect the game remains to be seen. The Europolis portion of the first chapter is deeply political and although set far into the future, is (like much good Sci-Fi) more relevant than ever and tackles issues of authoritarianism and corporatocracy with Orwellian overtones.Īs the player reaches certain junctions and crossroads during the story, you are given various choices with seemingly important and varying consequences. The lines are snappy, and the characters themselves are ever relatable and unique. The writing and dialogue are top notch in the given medium. That’s as much as I was hoping for: the length of a season of television or similar long-form storytelling. However, given the developers have stated this is the shortest of the five Books, the game should be well over 20 hours by the time it is complete. After many years of waiting for any scrap of news about development, then development itself, Book One is then over in roughly four hours. The length of the episode is a double-edged sword: a cause for frustration and anticipation. Book One offers the first two chapters of the overall story and a short interlude before coming to an end all too quickly. Kian Alvane is languishing in prison with his execution looming, sentenced for betraying his kin during the latter stages of Dreamfall.Ĭhapters then gives first control of the player to Zoe, trapped in “Dreamtime”, helping others while musing on the state of her corporeal body. Zoe is still in her coma, and has become a guardian to those trapped in the “Dreamtime”, within nightmares they can’t escape from brought on by using ubiquitous “Dream Machines”. Dreamfall may be Zoe’s story, but The Longest Journey is April’s - and it’s not yet complete. There’s no way she won’t be featured at some point later on.
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We see April Ryan’s funeral ceremony, presumably indicating that she did in fact die, apparently ending the debates floating around various internet forums post- Dreamfall. Upon beginning a new game, the prologue begins almost immediately after the final moments and frustrating climax (see: cliffhanger) of Dreamfall, refreshing us on the situations the playable characters are in. When you launch Chapters for the first time, there is a newly minted recap of the previous game available highly recommended if it’s been a while since you last visited the worlds of Arcadia and Stark.
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I expect the reverse is also true though, and haters or non-fans of the former will not be wooed by the latter.įor those of you who haven’t yet played Dreamfall and the first cutscene of Chapters, I’d recommend exercising caution as spoilers are ahead. If you loved Dreamfall, you will fall in love all over again with Chapters. Red Thread Games have already proven these fears unfounded. With the advent of crowd-funding, Ragnar Tornquist (writer/director of all TLJ games) created a new studio (Red Thread Games), seized the opportunity and launched a Kickstarter to build the conclusion to Zoe Castillo’s story.Īfter smashing their initial target, ecstatic fans (including yours truly) settled into another long wait with excitement and enthusiasm, along with trepidation and fear that the game may not live up to nostalgic expectations. The sad news was that Dreamfall failed to sell enough to make any established publishers interested in resurrecting the franchise and all hope for a sequel seemed lost. Over eight years have passed since Funcom published Dreamfall, a sequel to the acclaimed point-and-click adventure game, The Longest Journey.